Thursday, May 24, 2007

Bibliography

1. Blizzard Entertainment, ‘World of Warcraft Website’ available online at http://www.worldofwarcraft.com
2. Blizzard Entertainment, (2004) ‘World of Warcraft’ game and manual.
3. Greig de Peuter and Nick Dyer-Witheford, ‘A Playful Multitude: Mobilising and Counter-Mobilising Immaterial Game Labour,’ Fibreculture Journal, Issue 5, 2005; available online at http://journal.fibreculture.org/issue5/depeuter_dyerwitheford.html
4. Humphreys, S. (2005). ‘Productive Players: Online Computer Games’ Challenge to Conventional Media Forms. In Communication and Critical/Cultural Studies 2(1), 37-51
5. Pat Harrigan and Noah Wardrip-Fruin, (2007) ‘Second person: role-playing and story in games and playable media’ Cambridge mass: MLT press, Cambridge.
6. Sheffield University, ‘WoW Gold Price research: A World of Warcraft economic study. Available online at http://www.gamerprice.com/wow-gold-study.html

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